

MK III: Increase Counter Chance to 100% for the rest of the battle and become Prepared. When used, this ability upgrades to MK III MK II: Gain +30% Critical Avoidance and +100% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK II. MK I: Gain +50% Counter Chance for the rest of the battle and becomes Prepared. At the start of each encounter, 元-37 becomes Prepared.Īt the start of battle, 元-37 gains the Enhance MK I special ability. When 元-37 becomes Prepared, she gains Taunt for 1 turn. Unique Ability 2: Insult to Injury – FINAL TEXT: 元-37 has +25% Max Protection. The first time each other Droid ally is reduced to 1% Health, they equalize Health with 元-37. Whenever another Droid or Scoundrel ally takes damage from an attack, 元-37 gains +15% Turn Meter. Whenever 元-37 takes damage from an attack, dispel debuffs from a random debuffed Scoundrel ally at the end of the round. Unique Ability 1: For The Droids FINAL TEXT: At the start of 元-37’s turns, if 元-37 didn’t take damage from an enemy since her last turn she gains Prepared. If any other allies are Prepared, reduce this ability’s cooldown by 1. Prepared: Heal all Scoundrel and Droid allies for 30% of 元’s Max Health, then grant all Prepared allies Tenacity Up for 2 turns.

Special Ability 1: Spark of Hope (Cooldown 3) – FINAL TEXT: Deal Physical damage to target enemy and gain Taunt for 1 turn. Prepared: If 元-37 is Prepared, she gains +10% Max Health (stacking) until end of encounter. Additionally, for each debuffed enemy, he has 50% chance each to become Prepared.ĭroid Tank that can dispel allies and has multiple ways to increase her stats permanentlyīasic Ability: Daring Advance – FINAL TEXT: Deal Physical damage to target enemy and inflict Defense Down. At the start of Young Lando Calrissian’s turn, he has a 40% chance to become Prepared. Additionally, if Young Lando Calrissian is Prepared, he has +15% Critical Chance and +15% Critical Damage. Unique Ability 1: Perfect Timing – FINAL TEXT: If Young Lando Calrissian is buffed, he has +15% Critical Chance and +15% Critical Damage. Then, all Prepared allies gain Speed Up for 2 turns and this ability’s cooldown is reduced by 1. Prepared: If Young Lando Calrissian is Prepared, target other ally becomes Prepared and Lando is no longer Prepared. Special Ability 2: Dealer’s Choice (Cooldown 3) – FINAL TEXT: Dispel target other ally, grant them Stealth and Potency Up for 2 turns. At the end of each turn, there is a 50% chance for each debuffed enemy to reduce the cooldown of this ability by 1. Special Ability 1: Hot Hand (Cooldown 14) – FINAL TEXT: Deal Physical damage to target enemy and inflict Ability Block for 1 turn.

If it’s Young Lando Calrissian’s turn, enemies can’t gain buffs or bonus Turn Meter during this attack. Scoundrel Attacker that takes advantage of debuffed enemies and deals ever-increasing damageīasic Ability: Silent Shot – FINAL TEXT: Deal Physical damage to target enemy and inflict Potency Down for 2 turns, this ability deals 25% more damage for each Prepared ally.
